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How to Build a Team

"A Keeper needs partners they can count on. Isn't that right, partner?"

Quick Start Guide

  1. Pick a character as your main DPS.
  2. Add 3 supports.
  3. Make sure you have weakness and vulnerable.
  4. If you finished Faded Legacy Ch. 7, one support should be a keyflare bot holding the covenant Life Drain and two Keyflare Regen wheels.

The Purpose of a Team

How you build a team depends on what you are using it for.

When you build a team in Morimens, you aren't building it for no reason. Your goal is to use that team to clear a specific stage, in a specific game mode and ruleset.

The "best" team you can make is different for every stage. There is no such thing as a team that can do everything. Even if you have a super-strong carry like Mouchette or Vortice, they will still get hard countered by some bosses.

Most characters in this game are situationally good — they perform much better in certain situations than others. Part of learning Morimens is understanding which situations are best for each character and which characters are best for each stage.

The best wheels and covenants depend on the stage too. For example, in Faded Legacy stages, you should be using a lot of R wheels unless you have a good reason otherwise.

How Do You Win?

Every team starts with a plan on how it is going to win.

In Morimens, the way you beat stages is by reducing the boss HP to 0 before your own HP runs out. There are different approaches to this you can take.

  • You can focus on dealing damage, so all the enemies die before you do.
  • You can focus on shielding and healing, so you can take as long as you want to kill enemies.
  • You can focus on a specific mechanic, such as poison or counter, and characters that have synergy with that mechanic.

All of these are viable approaches. The important part is to know what your team is trying to do. If you don't know your path to victory, if you just use awakeners because they're from the same realm or use wheels because they're auto-recommended by the game, your team might not actually have a way to win.

Types of Teams

Hypercarry

Example Team

Caro Mouchette

(Faded Legacy - Story)

A team that enables Mouchette to kill as fast as possible

Tiny Wish
Tiny Wish

DPS

Mouchette
Mouchette
Crimson Pulse

Main damage dealer

Blade of the Titan
Blade of the Titan
Analysis of Death
Analysis of Death

Support

Ramona
Ramona
Burial Ground's Sighs

Keyflare, searches for key cards

Elevated Focus
Elevated Focus
Frenzy
Frenzy

Support

Aigis
Aigis
Burial Ground's Sighs

Stuns, applies vulnerable

Gluttony
Gluttony
Whisper
Whisper

Support

Helot
Helot
Burial Ground's Sighs

Buffs Strike damage

Aged
Aged
Emerge
Emerge

The most common type of team, best for new players.

A hypercarry team is built around a single damage dealer (the "DPS" or "carry") who can potentially deal enough damage to clear the stage by themselves.

The other 3 characters are there to support the DPS. The most important things they can provide are:

  • keyflare for posses (and Keyflare Rouse in Astral Reign)
  • the vulnerable debuff (+50% damage dealt)
  • the weakness debuff (-25% damage taken)

The supports can also provide:

  • damage buffs for the DPS, like STR and crit buffs
  • aliemus, so the team can exalt more often
  • arithmetica and cards, so the team can do more stuff every turn
  • healing and shielding, for dangerous fights or multi-phase bosses

Sometimes the supports include secondary DPS who also contribute damage. For example, GMurphy has trouble killing multiple enemies at once, so you might bring Tulu, who is both a good support for her and a good damage dealer against mob waves.

The Newbie DPS Tier List and Newbie Support Tier List rank characters based on how well they fit into this type of team.

Stall

Example Team

Castor Agrippa Stall

(Astral Reign - D-Effect Zone)

A team that outlasts enemies while waiting for relics to kill them

Derision of Destiny
Derision of Destiny

Tank

Castor
Castor
Dream of Medicine

Shields, applies weakness

Unbearable Freedom
Unbearable Freedom
Data is Flesh
Data is Flesh

Tank

Leigh
Leigh
Cursed Rabbit

Heals and shields when devouring

The Glutton's Tale
The Glutton's Tale
Nobleman's Staff
Nobleman's Staff

Support

Agrippa
Agrippa
Burial Ground's Sighs

Alert, embryos, poison

Pale Descendant
Pale Descendant
Mind Barrier
Mind Barrier

Support

Erica
Erica
Life Drain

Keyflare, shields, temp. alert

Core Meltdown
Core Meltdown
Moment of Reunion
Moment of Reunion

A steady grind for patient players.

A stall team is based on surviving as long as possible. If you can survive forever, you don't need to do much damage to beat a stage — a bit of damage each turn is enough.

This type of team is most common in D-Effect Zone, where some stages start you with a relic that generates poison or counter. Having an external source of damage means you can focus completely on defense and still win.

Stall teams have to be wary of Gaze if they take too long in normal fights. They also have to actually survive every attack to work properly. Some bosses deal too much damage, or scale too much over time, to be stalled.

Poison

Example Team

Xu Poison

(Astral Reign - Story)

A team that applies poison and triggers it to deal damage

Plague of Illusions
Plague of Illusions

DPS

Xu
Xu
Steppenwolf

Applies and triggers poison

Gift of Decay
Gift of Decay
Cursed Binding
Cursed Binding

Support

Nymphaea
Nymphaea
Life Drain

Keyflare, triggers poison

Merciful Nurturing
Merciful Nurturing
Moment of Reunion
Moment of Reunion

Support

GDoll
GDoll
Dream of Medicine

Aliemus, applies poison

Manikin of Oblivion
Manikin of Oblivion
Elevated Focus
Elevated Focus

Tank

Faint
Faint
Burial Ground's Sighs

Death resistance, weakness

Dusk and Dawn
Dusk and Dawn
Cloaked in the Night
Cloaked in the Night

An alternative strategy that ramps up over time.

Poison characters get stronger the more of them you put together. The more poison you apply, the more damage you deal by triggering poison, and the better overall the team becomes.

Poison teams are slow unless they actively trigger poison. This is important in Astral Reign, where there's a maximum amount of poison you can apply.

When building a poison team, consider which characters will apply poison and which characters will trigger poison. Most poison characters can do both, but some are better at applying poison (and should be built as damage dealers), while others are better at triggering poison (and should be built as supports).

A poison team is usually also a stall team, but it can be faster depending on the characters you use. A team with Liz and Xu can apply tons of poison and trigger it right away, killing as fast as a hypercarry team.

Poison teams need to rouse everyone in Astral Reign. This is because Prismatic Lens makes poison tick faster each turn for each roused character in the team.

Counter

Example Team

Counter Bluwil

(Faded Legacy - Story Hard Mode)

A team that can stack counter and convert it into damage

A Mouse's Wisdom
A Mouse's Wisdom

DPS

Tawil
Tawil
Dream of Medicine

Keyflare, STR, damage, shields, utility

Wheel Unseen
Wheel Unseen
Blade of the Titan
Blade of the Titan

Support

Hameln
Hameln
Life Drain

Keyflare, arithmetica, card draw

Merciful Nurturing
Merciful Nurturing
Frenzy
Frenzy

Support

Caecus
Caecus
April Tribute

Heals, debuffs, turns STR into counter

Fin of Sorrow
Fin of Sorrow
To My Dearest Friend
To My Dearest Friend

Tank

Nautila
Nautila
Cursed Rabbit

Shields, turns counter into damage

Gluttony
Gluttony
Emerge
Emerge

A niche strategy for specific fights.

Counter teams are about stacking so much counter that enemies die when they attack you. At low levels, this is pretty easy. At endgame, it's harder, but Daffodil and Caecus can do it because their counter scales with buffs.

The effectiveness of counter varies depending on the stage. It's amazing when enemies do a lot of multihit attacks. It's awful against enemies that attack in big single hits, or against attacks that don't trigger counter (such as poison, bleed, or tentacles).

A good counter team has a plan B for when the enemies don't trigger counter. The example team can use Tawil as a normal DPS and just kill enemies with Tawil's cards. It can also use Nautila's exalt to convert counter into guaranteed damage.

If you rely on permanent counter, you need to rouse everyone in Astral Reign. This is because Prismatic Lens gives you bonus temporary counter each turn for each roused character in the team.

What Every Team Needs

The Almighty Keyflare Bot

Life Drain Rewinding Time Winter's Requiem Core Meltdown Moment of Reunion Elevated Focus Gateway of Truth
So much power…

Keyflare is the best resource in the game. Your posse is very powerful and having a lot of keyflare lets you use it every turn. Keyflare is even more important in Astral Reign, as you need it to Keyflare Rouse.

This is what your keyflare bot is for. The job of a keyflare bot is to hold the covenant Life Drain (unlocked after completing Faded Legacy Chapter 7) and as much Keyflare Regen as possible. This will give you keyflare at the end of each turn and whenever you play their cards.

Every team needs a keyflare bot. The moment you unlock Life Drain, you should be putting it on every team. There are only three reasons not to do this:

  • Your team is Caro, so Life Drain has a different effect. You still need a keyflare bot, but you can use a different covenant set if you don't want the embryo.
  • You are a speedrunner and planning to finish every battle on turn 1, so Life Drain's end-of-turn effect will never trigger.
  • You are playing a GMurphy team and your main DPS already makes tons of keyflare.

Dedicated keyflare supports like Ramona and Aigis scale with Keyflare Regen and don't need any other stats to work, making them the best keyflare bots. However, any character can be a keyflare bot as long as they hold Life Drain and Keyflare Regen wheels.

Weakness & Vulnerable

The voices are telling you to put weakness and vulnerable on your team.

Do you like taking less damage? How about 25% less damage?

Do you like dealing more damage? How about 50% more damage?

Weakness and vulnerable are the best debuffs in the game. There's a huge difference between a team that can consistently apply weakness and vulnerable and a team that can't.

Some characters, like Thais and Horla, can achieve close to 100% uptime of weakness and vulnerable. These are naturally the best supports in the game.

Even if you don't have 100% uptime, you should have weakness and vulnerable somewhere, so you have them when you really need them. For example, Erica's exalt inflicts vulnerable for one turn, which is good enough to unload all your burst damage.

Teams that don't want weakness or vulnerable are rare:

  • Mouchette prefers to trigger death resistance rather than mitigate damage, so her teams don't need weakness.
  • Fixed poison and counter aren't affected by vulnerable, so characters like Faros that deal damage mainly through status effects benefit less from it.

If all else fails, you can run the Voices In Your Head posse, and cry yourself to sleep dreaming of all the other posses you could use if only you had weakness and vulnerable on your team.

Realms & Teambuilding

"The best realm is clearly Aequor, the Divine Realm of my lord!"
Miryam is not a good source of teambuilding advice.

Choose your characters first and your realm second.

Characters have the most impact on a team. The "best realm" for your team is the realm of whatever the best character on your account is.

However, realms do have an impact on how a team will play. If you need to choose between 2 equally good supports that are from different realms, the effect of adding the second realm might be the deciding factor.

Here is a quick guide to what each realm means for a team.

Mono Chaos Teams

Nonstop posses and exalts.

In Mono Chaos you don't have a gimmick to rely on like any of the other realms. Instead, you get more keyflare and more aliemus. A good Mono Chaos team uses dual posse every turn and abuses the Chaos Realm Mastery effect to exalt every turn.

Mono Chaos isn't a good option for new players. It's great if you're a veteran player with 50 unlocked posses, OE characters, and +12 realm mastery wheels. It sucks if your only options from dual posse are Voices In Your Head and Tiny Wish.

Primordia Chaos: Some characters like GLotan change how Chaos mechanics work when they're on your team. In Primordia Chaos, the normal Chaos mechanics no longer apply; keyflare generation works differently; rouses have Prepare 1 and trigger your equipped posse; and your posse button lets you combine random unlocked posses.

Teams with Aequor

Consistent shields and bonus damage per hit.

Aequor gives you a free shield every turn from Tranquil Sea stance, which adds up over long fights. Tentacles also add damage to every hit in Raging Waves stance, which works well with characters that have multihit attacks.

Tentacle damage scales with Crit Rate and Crit DMG. Aequor teams can equip more crit wheels and covenants to multiply the effectiveness of their tentacle hits. They can also make good use of teamwide crit buffs, such as the SR wheel To My Dearest Friend.

Passive tentacle damage is good early but weak later on. When you're fighting level 40+ enemies, you need big damage buffs for your end-of-turn slaps to have any impact. Spamming Tranquil Sea stance for shields is usually better than sitting in Surging Tides stance to get more tentacles.

Benthos Aequor: Some characters like GMurphy change how Aequor mechanics work when they're on your team. In Benthos Aequor, the stances are stronger but have a 3-turn cooldown.

Teams with Caro

High sustain and aliemus generation.

You get a lot of free healing by using Crimson Furnace. Embryos let you exalt more often and crit more often. You even get shields and temporary STR when you Devour and trigger the Caro Realm Mastery effect.

A well-rounded realm for both newbies and veterans. Adding Aigis and mixing in Caro is the easiest way for new players to make a good team.

Remember that you need to build more keyflare. The Life Drain covenant provides embryo instead of keyflare, so your keyflare bot will be less effective.

Propagation Caro: Some characters like Saya change how Caro mechanics work when they're on your team. In Propagation Caro, your exalts are buffed; embryos and Realm Mastery further buff your exalts instead of providing shields and STR; and Crimson Furnace is stronger but has a 3-turn cooldown.

Teams with Ultra

Play more cards, take extra turns.

Ultra is the strongest support realm. Its realm mechanics are simply the most powerful. Ultra supports like Clementine and Horla are extra valuable because they also give access to Annihilation and Ultra Rounds.

Pure Ultra depends on how good your characters are. If you aren't in Aequor or Caro, you don't have free damage, shields, or healing — your cards are all you have. Your characters need to function all by themselves, and you might need a defensive character like Lily or Castor to survive long fights.

Singularity Ultra: Some characters like Arachne change how Ultra mechanics work when they're on your team. In Singularity Ultra, your command cards are buffed; Ultra Round extends the current turn instead of starting a new turn; and Annihilation is changed to put the leftmost card from Ultra Space into your hand with a 3-turn cooldown.

Choosing a Posse

Tiny Wish A Mouse's Wisdom Warded Injection Obsession Eternal

Don't forget the posse is part of the team too.

Think of the posse as a 5th character on the team. It should round out the team by providing the effect it needs the most. For example:

The Awakener Guides section has a suggested posse for every character, but these are just suggestions. There are many viable posses and you can't repeat posses in D-Effect Zone. Experiment and see what works best for your playstyle.

Building Characters

"Aigis will do her best to be useful!"

Building DPS

DPS builds are straightforward: give them the build that make them deal the most damage.

Crit Rate & Crit DMG

Lotan Goliath Uvhash Liz

If the DPS can crit, build crit.

In Morimens, investing in Crit Rate has better returns than Crit DMG, until you have a 100% chance to crit, at which point Crit DMG is obviously better.

When building your DPS, keep in mind which of their skills are actually doing damage. For example, the wheel Twisted Knight Ballad increases the Crit Rate and Crit DMG of command cards, but Sorel benefits very little from it because all her damage comes from her exalt.

Example SSR wheels: Blade of the Titan, Celestial Beast

Example SR wheels: Analysis of Death, Critical Point

Example covenants: Crimson Pulse, April Tribute

DMG Amplification & Base DMG

Nymphaea Faros Helot Castor

DMG amplification is situational. It only multiplies Base DMG and effects that create a fixed amount of poison or counter. It doesn't apply to STR or other bonuses to your damage. This means it's only useful for a few types of DPS:

  • Those with high Base DMG multipliers, like GHelot or Kathigu-Ra
  • Those that mainly generate fixed poison or counter, like Nymphaea or Faros
  • Those that rely on unique effects scaling with DMG amp, like Castor and Arachne

For DPS that simply have high Base DMG, building crit is usually a higher priority than DMG amp, but they can make good use of incidental DMG amp from relics and substats. They also benefit from effects that boost Base DMG, such as the wheel Hand of Oblivion.

DMG amp is teamwide, so it can be on your supports too. However, DPS that rely on DMG amp often have a talent that gives them bonus scaling from equipped DMG amp gear, so it isn't a waste to put it on them.

Example SSR wheels: Gift of Decay, Chains Unbound

Example SR wheels: Cursed Binding, Sever and Scar

Example covenants: Steppenwolf

Other Considerations

Some characters scale with stats other than crit or DMG amp. For example, Mouchette's E1 gives her a lot of crit from death resistance. This means building death resistance on Mouchette is as good as building crit on her.

Specific characters may have other needs as well. Some might want the wheel Will Unyielding to get more strikes and defenses. Others might want the covenant Dream of Medicine to have more copies of a key card.

Building Supports

Doll Celeste Faint Casiah

Stats don't matter on the vast majority of supports. This means they can hold any wheels and covenants and still do their job.

In Faded Legacy, supports should be holding R wheels unless you have a good reason otherwise.

In Astral Reign, they can hold wheels and covenants that give them aliemus, have a useful teamwide effect, or boost the specific supportive thing they do (like healing or shielding).

Some supports do need a specific stat to function. For example, Faint's exalt is stronger the more death resistance her wheels and covenants have. In this case you should obviously give her as much death resistance as possible.

Remember to have a keyflare bot holding Life Drain!

Example SSR wheels: Dusk and Dawn, Incalculable Factor

Example SR wheels: Elevated Focus, To My Dearest Friend

Other wheels: R wheels in Faded Legacy

Example covenants: Burial Ground's Sighs, Dream of Medicine, Deus Ex Machina

Building Covenants

Deus Ex Machina Burial Ground's Sighs Life Drain

In Morimens, covenants can be moved freely between teams, and you can repeat covenant sets in D-Effect Zone. This means you only need to build a few sets to use them across all your teams.

You only need one of each Team Unique set. If you have two on the same team, the second one does nothing.

Choosing Stats

Here are the possible main stats for each piece:

For most covenant sets, you only care about one or two specific stats and don't care about the rest. On pieces that don't have those stats, you can just pick whatever stat you think will be the least useless.

Personally, I default to Keyflare Regen and Death Resistance , as these stats are always useful regardless of the character, team, or stage.

Some stats to be wary of investing in:

  • Realm Mastery is only strong in specific realms (Mono Chaos and Benthos Aequor). It's a middling stat for most realm combinations, and nearly useless in base Ultra.
  • DMG Amplification is only good for specific teams.
  • Aliemus Regen has very low returns on investment and is basically never worth building.

Start by making one of each covenant set you're going to use. When you're a veteran player with a lot of resources, you can build extra covenant sets for specific characters and tailor the stats to exactly what they need.

Common Meta Covenant Sets

Life Drain

Source
Verboten Covenant
(Faded Legacy Ch. 7)
Used by
Your keyflare bot
Team Unique?
Yes

Gives keyflare every turn, or embryo in Caro teams.

As you know, this is the most important covenant set. It's a must-have for any team that wants keyflare (so, every team). In Caro it's less good, but usually still better than other options.

Build as much Keyflare Regen as possible.

Burial Ground's Sighs

Source
Verboten Covenant
(Faded Legacy Ch. 4)
Used by
Any support
Team Unique?
No

Gives a lot of death resistance, and aliemus when you trigger DR.

This is a good generic covenant set if you don't know what to put on your supports. Death resistance is never bad to have. It isn't Team Unique, so you can put 2 or even 3 sets on your team.

Prioritize Death Resistance and Keyflare Regen.

April Tribute

Source
Verboten Covenant
(Faded Legacy Ch. 8)
Used by
DPS that can crit
Team Unique?
Yes

Gives big crit buffs at the start of your turn if the enemies have more than 75% HP remaining.

This is the highest-damage set for most DPS. Most bosses have multiple phases, and each phase counts as a new HP bar, so the condition is easier to fulfil than it looks.

Prioritize Crit DMG, Crit Rate, and Keyflare Regen.

Crimson Pulse

Source
Store
(Badges)
Used by
DPS that can crit
Team Unique?
No

Gives crit rate when you posse. (You have a keyflare bot, right?)

If you haven't unlocked April Tribute, this is the next best option. It's also better in fights where enemies spend most of the fight below 75% HP (such as bosses with death resistance).

Prioritize Crit DMG, Crit Rate, and Keyflare Regen.

Dream of Medicine

Source
Store
(Badges)
Used by
Characters with key cards to duplicate
Team Unique?
Yes

Adds extra copies of the wielder's skill cards to your deck.

This is a powerful covenant set for specific characters where the extra cards make a difference. It's Team Unique, so you have to consider which of your characters needs it the most.

Prioritize crit if a crit DPS is holding this, teamwide stats otherwise. Keyflare Regen is always good.

Other Covenant Sets

Deus Ex Machina

Source
Verboten Covenant
(Faded Legacy Ch. 1)
Used by
Any support
Team Unique?
No

A generic support set that gives a bit of arithmetica.

If you aren't in danger of dying, or if you have a carry like Tawil or Kathigu-Ra who needs a lot of arithmetica, you can run this instead of Burial Ground's Sighs.

Twisted Twins: White

Source
Verboten Covenant
(Faded Legacy Ch. 2)
Used by
Supports with good defense cards
Team Unique?
No

Gives you a copy of the wielder's defense card every other turn.

This is only worth it if there's something special about the defense that makes you want it every turn. For example, Horla's defense inflicts weakness at E1, making this a great covenant set for her.

Twisted Twins: Black

Source
Verboten Covenant
(Faded Legacy Ch. 3)
Used by
Supports with good strike cards
Team Unique?
No

Gives you a copy of the wielder's strike card every other turn.

This is only worth it if there's something special about the strike that makes you want it every turn. For example, Clementine's cards generate STR when played as the first card each turn.

Works great with the SSR wheel Amidst the Downpour.

Unstained Chronicle

Source
Verboten Covenant
(Faded Legacy Ch. 5)
Used by
Supports with high CON
Team Unique?
Yes

Heals for a very tiny amount when you use your posse.

Keyflare Regen is a good 3-piece set bonus, but it's hard to imagine a scenario where the healing from this covenant matters.

Maybe if a character with 500 CON is released, this will be good.

Returnal Line

Source
Verboten Covenant
(Faded Legacy Ch. 6)
Used by
Aequor teams with high Realm Mastery
Team Unique?
Yes

Gives a tiny amount of STR at the start of the battle; or in Aequor teams, gives a chance to get extra tentacle slaps at end of turn.

Many people misread the effect and think this set generates extra permanent tentacles. In fact, Tentacle Gathering only lasts one turn.

Vortice is the only character that can use this effectively.

Steppenwolf

Source
Store
(Rose Scrip)
Used by
Fixed poison/counter DPS
Team Unique?
No

For DPS that mainly apply fixed poison or counter, like Nymphaea, this is the highest-damage option.

Prioritize DMG Amplification and Keyflare Regen.

If you can crit, you should probably run April Tribute instead.

Organic Form

Source
Store
(Rose Scrip)
Used by
Aliemus supports in Faded Legacy
Team Unique?
Yes

Increases the wielder's aliemus generation, at the cost of reducing your death resistance.

If you're a god gamer who never dies, you can put this on Thais or GDoll to push your Phantasmal Dive Madness leaderboard score.

Almost useless in Astral Reign due to rules changes.

Scarlet Embrace

Source
Store
(Sediment)
Used by
Supports with multihit attacks
Team Unique?
No

Generates keyflare the first 3 times the wielder hits each turn.

This is a good covenant set, but it only works on supports that attack a lot, and they need to crit to make the most of it. It also costs Sediment, making it an expensive set to build.

Not a good DPS set because it doesn't actually increase damage.

Paradox

Source
Store
(Sediment)
Used by
Tanky DPS that rely on command cards
Team Unique?
Yes

Buffs command cards, but makes the wielder's exalt cost more.

For most DPS, this is a lower-damage option than April Tribute. Specific characters like Kathigu-Ra and Salvador can use this because they also benefit from the shielding and healing boost.

Photosynthesis Ritual

Source
Store
(Badges)
Used by
Ultra supports in Caro teams
Team Unique?
Yes

Makes embryo when the wielder's cards enter Ultra Space.

Not a bad alternative to Life Drain in Caro/Ultra teams. Of course, you can just run Life Drain instead and not have to build this covenant set.

Cocoon of the Maiden

Source
Store
(Badges)
Used by
Crit DPS in Aequor/Caro teams
Team Unique?
Yes

Gives a Crit DMG boost when the wielder Devours or you use an embryo card on them.

Theoretically good in some scenarios, but it takes too much setup for this to be better than April Tribute. Not really worth building.

Sweet Slug

Source
Store
(Badges)
Used by
DPS in Aequor/Ultra teams
Team Unique?
Yes

Gives a big buff when you switch tentacle stance and use Annihilation in the same turn.

Not a bad effect, but there aren't a lot of Aequor/Ultra teams that can use it effectively. If you have a heavily invested Vortice, you can try it out.

Feast from Afar

Source
Store
(Lightless)
Used by
Shielders that use their defense a lot
Team Unique?
No

Boosts the shield from the wielder's defense card. Niche but strong on specific characters like Kathigu-Ra.

Usually paired with the SR wheel The Land of Nonexistence or some other way to get more defense cards. Otherwise, this only buffs 1 card in the deck out of 16.

Ring of Chamber 36

Source
Store
(Lightless)
Used by
DPS that rely on their exalt
Team Unique?
Yes

Buffs the wielder's exalt, but increases all keyflare costs.

Theoretically better than April Tribute for characters like Sorel, but the drawback is really bad. It's like the anti-Life Drain.

Usable if you don't mind having to work harder for your keyflare.

Cursed Rabbit

Source
Store
(D-Jewels)
Used by
Shielding and healing supports
Team Unique?
No

Adds a multiplier to the wielder's shields and healing. A good generic covenant set for defensive characters.

This set is expensive because it costs D-Jewels, which are needed for Dreamshards and other key materials. For most content you can run Burial Ground's Sighs and it makes no difference; make sure you actually need this before you start building it.

Re-evolution

Source
Store
(D-Jewels)
Used by
Supports that exalt in the first fight
Team Unique?
Yes

Essentially a budget Madness Omen, this gives the wielder aliemus in the first fight. It also gives a very tiny amount over time.

This set is expensive because it costs D-Jewels, which are needed for Dreamshards and other key materials. Since it's at best a sidegrade compared to other options, it's hard to recommend.